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Buzz Aldrin's Space Program Manager

Buzz Aldrin's Space Program Manager, as the name suggests, places you as the head of one of the space agencies (NASA or the Soviet one). Its a somewhat light management game designed to introduce people to different aspects of space exploration. Made for PC using the Unity engine.

Role: Interface Designer
-concepted space complexes
-modelled, textured all assets for space complexes
-lit and rendered space complexes
-I also did all the interface, and video editing, but primarily want to show environment-related work here

So this here is my initial proposal for the interface. 

I wanted to recreate the look and feel of that job (director), and that time (1960's).

In the end we went a different direction, but I still have a soft spot for this look and feel.

So this here is my initial proposal for the interface.

I wanted to recreate the look and feel of that job (director), and that time (1960's).

In the end we went a different direction, but I still have a soft spot for this look and feel.

Soviet-era space program headquarters based loosely off of the Baikonur Cosmodrome.

Used as a player's home base where they get to choose which department to access.

This scene I concepted, modelled, textured everything, and then rendered it in VRay.

Soviet-era space program headquarters based loosely off of the Baikonur Cosmodrome.

Used as a player's home base where they get to choose which department to access.

This scene I concepted, modelled, textured everything, and then rendered it in VRay.

NASA launch site based loosely off of Cape Canaveral

Used as a player's home base where they get to choose which department to access.

This scene I concepted, modelled, textured everything, and then rendered it in VRay.

NASA launch site based loosely off of Cape Canaveral

Used as a player's home base where they get to choose which department to access.

This scene I concepted, modelled, textured everything, and then rendered it in VRay.