Buzz Aldrin's Space Program Manager, as the name suggests, places you as the head of one of the space agencies (NASA or the Soviet one). Its a somewhat light management game designed to introduce people to different aspects of space exploration. Made for PC using the Unity engine.
Role: Interface Designer
-concepted space complexes
-modelled, textured all assets for space complexes
-lit and rendered space complexes
-I also did all the interface, and video editing, but primarily want to show environment-related work here